Would you like your traditional fantasy gaming served with fast, simple rules and perhaps a side order of silliness?
Questers uses the PDQ system to present a self-contained high fantasy RPG in just 70 pages. Here’s what’s inside.
- The PDQ System, a simple, fast and flexible set of rules emphasising story more than tactics.
- The world of Median, an outline setting taking a fond sideways look at fantasy gaming standards.
- A “build your own” approach – use the framework and add the gods, organisations and character types your gaming group wants in your stories.
The included setting material is based on, well, taking the mickey out of Important Games of Yore which have sometimes been – let’s face it – a teensy bit silly and over the top. (It’s in a British style too: your mileage may vary.) But actually the underlying system will serve perfectly well for a “straight” high fantasy game.
Questers is in Letter format, 70 pages, currently available in PDF only from the usual outlets.
History note. Questers is the first PDQ game I made, back in 2006. It doesn’t quite have the silky-smooth layout of later work, but folks still seem to like its rough charm.
What they’re saying about Questers
Kenneth Hite’s Out of the Box Awards: Honourable Mention, Best New RPG of 2006 category
“Bravo for creating a game world that’s likable, amusing, and open for expansion. But here’s the dirty little secret: you don’t have to play for laughs. It works at that level, of course, but if you just need a fantasy game system that plays easily, encourages broad characterization, and doesn’t bog down in details, pick up Questers of the Middle Realms. It’s a fun game, a fun read, and a bargain too.”
Bob Portnell, Pyramid magazine
“…uses the PDQ system very well to model the type of game that it’s going for. … I think that it’s a great design to capture that old-school fantasy gaming feel without capturing the frustration that a lot of the old-school fantasy systems brought in.”
Paul Tevis, Have Games Will Travel #75
“Questers of the Middle Realms is a well-designed game, with a simple and elegant rules system. The design the world as you go approach built into the game is a neat innovation, and it fits the style and tone of the setting perfectly. The setting itself is intentionally and cleverly cliched, with a bare bones level of detail reminiscent of the original D&D campaign settings.”
Andrew Branstad, RPGNow staff reviewer
“In terms of the rules, QMR offers a lot of innovations on the basic PDQ engine, most of which I think are pretty cool. … If you’re into humorous fantasy that tends towards the wry, modified PDQ rules, or general beer ‘n pretzel RPGs, I recommend looking into this game.”
Chad Underkoffler, PDQ creator
The PDQ system
PDQ is a very simple, flexible system created by Chad Underkoffler of Atomic Sock Monkey Press, licensed for this product line. Important facets of characters (and everything else) are described as Qualities made of a freeform description and a Rank, like Good [+2] Quick reflexes. When the situation makes it relevant you can add the Quality in to a 2d6 roll. You can give your character whatever Qualities are most dramatically important. The system provides a simple framework for resolving any type of conflict. It’s popular for convention games and home games where the group wants to get on with a story with minimal preparation.
Sample pages (0.9MB pdf) from the QMR mainbook to get some basics of the rules and setting.
Setting map in a large colour version (0.4MB png) (made with my basement-level mapping software skills).
The PDQ System is used under license from Chad Underkoffler; the materials are not necessarily endorsed in any way by Chad Underkoffler, nor is he in any way responsible for the content of these materials unless specifically credited. (c)2008 Chad Underkoffler. All Rights Reserved.